Wednesday, September 2, 2009

Learn Patterns

To learn Taekwondo it is necessary to learn patterns (well it is if you want to pass a grading [exam] and get that lovely coloured belt).

A pattern is a series of moves (around 20) against invisible opponents. For example, turn, block, punch, about turn, block punch, etc. It was after my instructor showed me the first pattern -the easy one-, I found that I could not remember any of it. That is why I first started hunting for information on the net. I did find some, but not in a form that was easily digestible by a beginner (well to me anyway).

So I thought I would produce some pattern sheets. Three hours later (with the first pattern, you know the easy one) I realized why there was not that much stuff on the Internet. First you have to know the pattern, so there is no personal benefit in writing it down (since you already know it) unless like me your mind is like a sieve; secondly it takes so long to do, and that is without coding it into HTML.

So pause, for a moment, and view the beauty that is these patterns, reflect on the years that it has taken me (then send me your credit card number, I thank you in advance).

Hopefully these will print out correctly in landscape (don't forget to set that pesky "page setup" correct to landscape or you'll waste a that page of paper -woops too late).

A few general hint on patterns.
* They should begin and end at the same spot, and you should not end up by hitting the classroom wall (this is what usually happens to me).
*Don't practice facing the same all the time. It is quite hilarious to watch a class when the instructor turns them 90 degrees, and asks them to repeat the pattern.

*Correct posture and facing should be maintained, back straight and not twisted, and stance nice and low. If you fall over you have done it wrong.

*Try and concentrait your gaze and the back of the head of the person in front or the wall (rather than on your feet).

*The muscles of the body should be tensed or relaxed at the right moment, not Mr. Floppy or Mr. Stiffy all the way through. The moves should also be performed in a rhythmic manner with an absence of stiffness and a nice flowing tempo with movements accelerated and decelerated at the correct times. (Try doing the pattern slowly, and then the moves very quickly).

*Don't forget to finish with a nice yell (Ki-up).
*Every pattern should be perfected before going on to the next otherwise you'll just get all the movement confused between patterns. I know it's nice to try new one, but take it from me it can be confusing.

*As you advance, contantly refresh the "older" patterns so that you don't forget them. A nice analogy is that it is like a jungle and if you hack your way through every day through the patterns it is easy, leave it for a month and it isn't.


As you get better you will begin to know the purpose of each of the movement, see Self Defense. I am also putting in some information on stances as well.
If you can manage it, imagine a series of attacker trying to hit you as you perform each of the movements.

Start in the a relaxed position and then come to attention (cherriup) bring the left foot in and bow (kyuning) when called to by the instructor; then move sharply to the attention (cooblee) or ready stance (legs shoulder width apart, both hand clenched to a fist and held in front of the hip bones with about 300mm (12 inches) space. Start the pattern when told (seejak), and complete this in your own time. It is very difficult to ignore other students in the class at first, but do master this otherwise their mistakes become yours. Try and slow the pattern down to start with and keep to a rhythm. Once finishing, usually with a shout (ki-up), hold the final position until told to relax or finish. Then return to the ready position.

Kibon - First Form (El-Jon).

This is a basic pattern to get the student use to basic moves. It only consists of low block, single middle section punch, and forward stance. However the series of moves, directions, and rotations is enough to make me dizzy. I learned the Taegeuk patterns first but this is really a much better starting place as it is really only necessary to concentrate on the direction and rotation. Try and concentrate on imaginary attackers.

Kibon: El Jon

Contains Forward stance.



Taegeuk Il Jang - First Form.

This is the first Taegeuk pattern. The Heavens, the beginnings of everything on earth and the source of everything to give rise to growth.

Taegeuk: Il Jang

New Format Taegeuk: Il Jang

Contains Walking stance and Forward stance.


Taegeuk Ee Jang - Second Form.

Joyfulness is the the philosophy of this pattern. This should be done easily and gently with smoothness. There should be firmness in the softness, virtue and smile will overcome and accept your limitations.

Taegeuk: EE Jang

Contains Walking stance and Forward stance.


Taegeuk Sam Jang - Third Form.

Fire and passion are the elements of this form. Moment should be like a flame, flickering pace, fast and slow, but with excitement as enthusiasm and hope burn through. Vigor and speed are displayed as well. Watch the back stance in this one. Sorry I can't get this to print on one page - I have tried.

Taegeuk: Sam Jang

Contains Walking stance, Forward stance and Back stance

Taegeuk Sah Jank - Fourth Form.

Thunder.

Taegeuk: Sah Jank

Contains Walking stance, Forward stance and Back stance


Taegeuk O Jang - Fifth Form.

Wind.

Taegeuk: O Jang

New Taegeuk: O Jang

Printer Friendly New Taegeuk: O Jang

Contains Forward stance , Back stance, Open Stance, and Cross Stance.



Taegeuk Yuk Jang - Sixth Form.

Wind.

Taegeuk: Yuk Jang



Contains Forward stance , Back stance, Open Stance, and Cross Stance.

Stances Must Learn

To learn any martial art it is necessary to learn stances (well it is if you don't want to fall over!). Stances are a very fundament block of patterns as well. Some instructors spend a lot of time working on stances and insist that is done right, other are happy if you can put one foot in the other and not fall over.                                                
                                Master Saibee..

                                   The basics. 

If it hurts, you are either doing it wrong, or lack the necessary flexibility or strength at the moment -or you have run into the evil instructor. Contrarily to urban myth it is not nessary to have pain to make progress. Stretching should be done slowly, once warmed up, to the point of tension and held, over doing this hurts and pain usually equals damage (torn ligaments take forever to heal). Similarly joint pain (knees and back) either from stances or specific exercises is a sign that either you should not being doing this, or you need time to build up to them. Sadly in our sedimentary life styles, we are not use to exercise and often exercises like mantis pushups do as much harm as good. Be a wimp, tell the instructor you have a past back and knee injury and that you will treat some moves or exercise with caution (I always do press ups on my knees -I'm overweight and press ups have a habit of knacker my lower back in; use bench presses instead). Please note the following, in respect to warm ups and cool downs: 

Increasing muscle length (stretching) can be achieved by one 30 second stretch, five days a week.

                                  The reasons.

A stance is to stop you falling over. That tends to be a bit embarrassing in a class. Take a stance and try and get someone to push you over, this is always a good test. The principal is to lower your centre of gravity; you may have come across those dolls with round heavy bottoms (no matter how you push, they always pop up again). Try this experiment, stand up get someone to push you over; sit down get someone to push you over. Theory says that it will more difficult to push someone over who is not standing (well know Quantum mechanics theory this is, but you need to hit someone using a cat).

                               Three meta rules for stances.

I'm sure that someone will correct me on this, but I am concentrating on simple practical stances (to stop you falling over), rather than crane stances on top of poles. Keep these rules in mind when you take the stance. Also some styles suggest a very rigid position, others suggest a light fluid stance. I would suggest most stances can be either, that depending on what you are trying to achieve; power - and heavy stance and punch; light sparring like jabbing a fluid unlocked stance. 

1. Lower your centre of gravity -so it's more difficult to be pushed off balanced. 

2. Brace yourself, concentrait on the support leg and "ground" yourself (like a washing line support pole)

3. Be a steady platform to deliver a technique (i.e. punch).

                                 The Stances.

1. The Ready stance. This is the stance usually take when starting the class after bowing to the instructor; it is also the starting position for the patterns.

2. The Horse stance. Nearly always the first one taught; this is good for developing strength but is not a practical platform for delivering a technique. Take time to develop strength and not damage the knee joints.

3. Fighting stance. Not strickly an "official" stance, but it one that you will use for fighting and sparring.

4. Walking stance. Does what it says on the lable.

5. Foward stance. Like the walking stance but a little deeper. Good for improving static stretching on the hamstrings.

6. Back Stance. A slightly tricker stance to get to grips with, well I found it so. Quite a "cool" stance to show off with though. The weight is mainly on the back foot, with the feet making an L shape.                                                                                                                                                                   thank you..
                                                                                                   Master Saibee

 

Taekwondo Sparring Technique and Tips

1. Size up your opponent before you engage. If he strikes first then you know he is an offensive fighter. If he waits for your attack then you know he is a defensive fighter.

2. Find out what technique your opponent is good at by giving a fake. If your opponent moves his hands then you know he is a puncher. If your opponent moves his leg then you know right away that he is a kicker.

3. Try to get your opponent to attack first, either by a fake or taunt. You will quickly learn what technique your opponent relies on. (every fighter has their favorite technique) then plan a counter for that attack.
4. Do not telegraph your attack.
5. Never show fear when sparring. Your opponent will sense fear and go on the attack, however, fear also can be used as a fake.
6. When you and your opponent are in hitting range make sure you're legs are never wider than your shoulder width. Wider stands makes your movements slower.
7. Always set up your opponent before you strike. Set up high, strike low. Set up low, strike high. Most experienced fighters will never get hit unless you set them up.
8. Always relax the body before you strike. Tension slows down attacks. Visualize a snake attacking it's prey. Calm, relaxed, then strike with lightening speed.
9. Close the gap between your thought and action. Don't think too long or the opportunity is lost.
10. The moment to strike an opponent is when he is about to launch an attack or as he is landing from his attack.

11. Jabs and back knuckles are the fastest weapon for your hands which is done with the lead hand. Also practice round house and side kicks like a jab with the lead leg to set up or jam oncoming opponent.
12. Always remember when your opponent attacks -- a part of their body will be exposed for counter. This applies to your counter as well.
13. If you are constantly clashing with your opponent then you must work on timing. If you don't understand timing then go back to rule #10.
14. Focus on the target in your mind without looking at the target.
15. Don't kick just to be kicking. Let each technique have a purpose rather than kicking or punching for the sake of just sparring.
16. Don't block unnecessary attacks.
17. Pace your energy, kicking takes more energy than hands so use it sparingly.
18. If your opponent is good with sliding kicks then the time to attack is when his feet comes together right before he tries to launch a kick.
19. If your opponent has a great counter back kick with his right leg and you also fight with right leg back then you must switch your fighting stands with left leg back instead of right, this way you can move away faster and not walk into his back kick.
20. Watch your opponents body movement, not just their eyes. Experienced fighters do not show emotion so you must focus on their whole body.

21. Use back knuckle to set up opponent or to cover their vision.
22. Don't turn your back on an opponent.
23. Don't try to score on the first attack. Have in mind to set up and score on
the 2nd or the 3rd attack.
24. The most common technique used in sparring is round house kick. Learn various counter for the round house kick. Such as back kicks and spin heel kick.
25. When cornered, jam your opponent's attack before they can fully extend their leg or hand and slip out to the side.
26. Every attack has a counter so learn them. You learned that playing rock, paper, scissors as a kid.
27. If you get hit, never lose your temper and go after your opponent, your rage will make you more venerable for a counter attack.
28. When fighting a defensive fighter, you must use fakes to open them up before attacking.
29. Learn to side step when kicking in close distance.
30. Do not use high jump kicks for sparring. Low jump kicks are okay at a higher level.

31. Do not back up straight against a combination attack, move side ways or jam them before they can launch their attack.
32. When you attack there must be no doubt or hesitation, you must commit otherwise you are open to counter attack.
33. Do not always try to beat your opponent in the first round, especially if they are bigger. Cover up well, make them move, get them tired then move in.
34. Never under estimate your opponent.
35. No one person fights the same. Quickly adopt and assess opponent's weakness.
36. Sparring has 3 principles. RELEASE energy. RESERVE energy and REGENERATE energy.

Sunday, August 16, 2009

TO WIN... " LEARN SPARRING TECHNIQUES "


Strategy is a method to defeat the opponent through analysis of the situation, judgment of the available options and immediate execution of the most appropriate action. The purpose of using strategy is to manage the course of the match while conserving energy and moving wisely.
To execute an effective strategy in the match the fighter must be thoroughly familiar with the rules and regulations of the game, as well as the strategies in use by the current top international fighters, and have mastered fundamental skills that work in every situation. In the ring, the fighter also must be able to rely on his coach to evaluate the opponent and formulate strategy based on this evaluation.
Competition taekwondo is a game of strategy. The result of the match often hinges on the strategic proficiency of the competitors.

Developing a Competition Strategy
Before developing a competition strategy, each competitor must consider the following elements essential to taekwondo competition:

1) Technical structure and variations according to the competition rules. Every competitor must be able to win within the established framework of the competition rules. He must create unique offensive combinations designed to score points while avoiding penalties.
2) Economical use of energy over the duration of the match. A fighter must plan his strategy over the course of the full nine minutes of the match. He must clearly decide when it is appropriate to conserve energy and when it is necessary to press the opponent.
3) Judicial application of feinting skills. Feinting should be used wisely and sparingly, so as not to be detected by the opponent.

Once the competitor has a general plan, the following process is necessary for the accurate formulation (psychological) and execution (physical) of an individual strategy:

1. Psychological formulation of strategy

• concentration (attention to the opponent's every action)
• information collection (accumulation of information)
• data selection (sorting of the important information)
• analysis of the situation (projection of future events)
• decision making (selection of appropriate action)
• immediate execution (implementation of chosen action)

2. Physical execution of strategy

• adaptation (change of techniques according to situation)
• economic distribution of energy (conservation and assertion of energy at the proper time)
• timing (attack/defend appropriately)
• execution of plan (carry out planned strategy)
• score management (score enough points to win)
Offensive Strategy
Offense, in taekwondo competition, is the strategic application of skills to the target area of the opponent. It is most commonly applied with forward footwork and explosive movements. To be successful, offensive skills must be executed with good timing and an accurate sense of distance.
There are three methods of offense: direct attack, indirect attack and counterattack. A direct attack is an initiative attack, an indirect attack is a deceptive attack and a counterattack is a reflexive attack.

Direct attack
There are three types of direct attacks according to the distance and stance of the opponent.
1. The first is an in-place attack where the distance to the opponent is perfect for a single kicking attack and no footwork or deception is required.
2. The second is an incline attack where the distance is slightly beyond the reach of an in-place attack. Therefore the competitor must shift his body forward without moving his feet, and launch the attack from the inclined position. Timing, distance and speed are essential.
3. The third is a sliding attack where the distance is even greater than that of the incline attack. The competitor must slide his front foot in as he shifts his body weight forward to attack. Speed is essential for covering the distance in a sliding attack. For maximum efficiency, the competitor must execute the technique before the opponent recognizes his intention.

Indirect Attack
There are three types of indirect attack: feinting, cutting and footwork.
1. Feinting: To create an opening, feint first and then attack according to the opponent's reaction.
2. Cutting: Cut the opponent's attacking movement and follow with a counterattack.
3. Footwork: According to the distance and stance of the opponent, initiate with footwork and attack.

Counterattack
There are two types of counter attacks: direct and indirect.
1. A direct counterattack means countering the opponent's attack without changing position. Speed, agility and fortitude are important for direct counterattacking.
2. An indirect counterattack means avoiding the opponent's attack with footwork and then following with a counterattack.

Summary of Offensive Options:

Direct Attack
1. in-place attack
2. incline attack
3. sliding attack

Indirect Attack
1. feinting
2. cutting
3. drawing

Counterattack
1. direct
2. indirect

Strategic Tips for Winning
1. Counterattacking has a better chance of scoring than attacking for advanced competitors.
2. Beginning and intermediate competitors are most likely to score with single direct attacks.
3. In a close match, an attacking fighter is more likely to win that a counterattacking fighter unless the counterattacker can score a knockout.
4. The most frequently used attacks are roundhouse kick, back kick and axe kick. Successful competitors can effectively counter these kicks.
5. The side kick and front kick are rarely used in competition any more and are highly unlikely to score points.
6. The roundhouse kick is the preferred kick for scoring, followed by the back kick and axe kick.
7. Kicks to the trunk score points more frequently than kicks to the head.
8. Spin whip kick is the least likely kick (out of the frequently used kicks) to score.
9. The most productive round for scoring is the third round.
10. Feinting should be used sparsely and only when there is an intention to attack.
11. Counterattacking fighters should capitalize on the use of their front leg to increase chances of scoring.
12. Occupying the center of the ring is most advantageous.
13. Whenever the opponent approaches the boundary line, push him out.
14. When the opponent positions himself in the corner, prepare to counter an aggressive attack.
15. When the referee says "Kaesok" attack immediately.

Saturday, August 15, 2009

STUDENTS SHOULD KNOW RULES


TAEKWONDO FEDERATION OF INDIA
By: Master Saibee
TFI RULES & REGULATIONS

1.REGISTRATION OF COLOUR BELT ATHLETES

1.1 It is mandatory for all State Associations / Member Units to get their
players, both Colour as well as Black Belt, registered with TFI.

1.2 The Identity cards will be issued to players by TFI under the signatures
of Secretary General.

1.3 The TFI will charge* Rs. 100/- as one time fee from new students for
Colour Belt registration with ID card. State Association, District
Association & Coach/Club will charge Rs.25/= each. (*Amended wef
11.03.2007)

1.4 Colour Belt Grading will be the sole responsibility of the State
Association / Member Unit. TFI has to be intimated details of the
athletes who are appearing for the colour belt grading and submit
results of the belt grading to the TFI Secretariat. Athlete will pay Colour
Belt grading fee of not exceeding Rs. 200/- per colour belt grading
which is shared as under:
State Association : Rs. 100/=
TFI : Rs. 25/=
Examiner : Rs. 25/=
Club / Coach : Rs. 25/=
District Association : Rs. 25/=
If a Player fails in the Examination, he has to pay Rs. 25/- for reexamination
to the TFI. For Yellow Belt TFI will not charge any
Fees.

1.5 The date of Registration will be reckoned from the month of receipt of
particulars in TFI Secretariat along with the requisite fee complete in all
respects. Incomplete applications will be deemed not received by TFI
for registration till all the formalities are completed.

2. REGISTRATION OF BLACK BELT ATHLETES

2.1 The Black Belt Examination shall be conducted strictly in accordance
with Circular 1 of 2005.

2.2 The fee structure for Black Belt Examination for each Dan promotion
test shall be as provided in Circular 1 of 2005.

2.3 The Black Belt Examiner is paid the following:-

a) Belt Examination Fee of Rs. 200/- (or as per existing TFI Rules
amended from time to time) per Candidate at the time of Test.
Minimum of 25 athletes should be present for Dan Promotion
grading otherwise the Organizers should pay Traveling allowance
of the Examiner.
b) The examiner will not be paid any TA/DA by TFI or Organizing
Association if the required number of athletes (25 numbers) is
present.
c) The expenses on boarding and lodging, up to a maximum of Rs.
500/- per day, would be borne by the organizers. Any expenses
more than Rs. 500/- would be borne by the examiner himself.

The TFI observer is paid as under:

a) Daily allowance of Rs.500/- per day (or as per existing TFI rules)
for meals, boarding and lodging. The organizing unit if makes any
arrangements should recover the cost from TFI observer and in no
case make any expenses more than Rs. 500/-.
b) Honorarium of Rs. 500/- per day.
c) 3 tier A/C train fare to and fro from his place of residence to the
venue. Local transport shall be provided by the organizers.

2.4 Kukkiwon authorizes many categories of Examiners for taking
examination. Therefore, athletes acquiring Dan Certificates through
other examiners not authorized by TFI as per these rules will have to
pay registration fee of Rs.2,500/= (upto 3 RD DAN). Out of this fee,
Rs.1,500/= will be retained by the TFI whereas Rs.1,000/= will be
passed on to the State Association / Member Unit. Athletes who have
acquired Dan Certificates before 24th January 1999 and not registered
with TFI, can register by paying a sum of Rs.300/= which includes
Rs.100/= of State Association. Athletes who have acquired Dan
Certificates after 24th January 1999 through other Examiners not
authorized by TFI, has to pay Rs. 2500/- for each Dan Upto 3rd Dan. 4th
Dan & above has to pay 50% of the Prescribed Fees and here again
Rs.1,000/= will be paid back to the State Association.

2.5 There should be a mandatory gap of two years and two months from the
date of colour belt registration to the date of appearing in the Black Belt
Examination.

2.6 The examination shall be conducted strictly according to the WTF
syllabus.

3. NATIONAL REFEREE COURSE
KYUROGI

3.1 Black belt holders registered with TFI only will be eligible for referee
seminar.

3.2 Following referee courses will be arranged & conducted under the
supervision of TFI.
1) National Referee Seminar for class ‘P’
2) National Referee refresher Course

3.3 The duration of the Course shall not be less than three days.

3.4 The TFI shall constitute a panel of Examiners, eligible to conduct
examination and depute them at the place & venue to be decided by the
President TFI in consultation with Secretary General.

3.5 The fee structure of National Referee Courses will be as under:
National Referee Seminar
a) National Referee Seminar : Rs 1,500/-
(Includes Registration Fee & Study Material)
(Examiner is paid 300/= for main & 300/= per
Candidate for Refresher seminar)
b) National Referee Refresher Seminar : Rs. 1000/-
c) National Referee Registration with ID card
for each grade promotion : Rs 500/-
d) National Referees are paid per day during
Championships as per the article 4.10 (a).

3.6 National Referee Course will be conducted at least twice in a year at the
places to be decided by TFI and conducted by qualified WTF
International Referees only.

3.7 The National Referees shall pay one time registration fee of Rs. 500/- for
each Grade.

POOMSAE

3.8 For poomsae, the following fee (Amendments in fee etc carried out from
time to time) applicable as on date are as under:
1. National Poomsae Judge Course Rs. 1,500/-
2. Standard Poomsae learning Rs. 750/-
3. Examiner fee (per candidate) Rs. 300/-

3.9 PROMOTION TO HIGHER GRADES:

TFI will have screening meetings two times a year (June and December)
for the selection of eligible referees to be promoted according to the
Article 8(3) of National Referee Regulations.

4. NATIONAL TAEKWONDO CHAMPIONSHIPS

4.1 The Federation will take steps to conduct every year the following

National Taekwondo championships starting from year 2001:
a) Senior Male Black Belt & Female Black & Colour Belt.
b) Junior Boys & Girls Black & Colour Belt
d) Sub-Junior Boys & Girls Black & Colour Belt
e) 6 Numbers Prize Money Open Junior & Senior Colour & Black
Belt in a year.
f) Federation Cup Black Belt (Male & Female)
g) Senior Men & Women Colour Belt Championships. One Player
from One State. Player should be above Green Belt.
The weight categories will be as under:
Weight Category

M A L E F E M A L E



4.2 Any Individual, Taekwondo Club, State Association, District Association
etc interested in Organizing a Open National Taekwondo Championship
under the banner of Federation, should submit a written request 60
days in advance for permission and Fees of Rs.17,000/= should be
submitted to TFI which includes Rs.10,000/= to TFI, Rs.5,000/= to State
Association and Rs.2,000/= to District Association. Required numbers
of the National Referees for the Championships will be deputed by TFI
Secretariat turn by turn from the List of Referees and for cost saving,
National Referees will be deputed from the neighboring Districts /
States, Any Championships conducted without prior approval from TFI
will not be recognized by TFI.

4.3 Age Category
4.3.1 Seniors - 17 years & above
4.3.2 Juniors - 14 & below 17 years
4.3.3 Sub-Junior - below 14 years

4.4 The age will be reckoned end of the year, when the championships are
held. (E.g. If an athlete is born on 25th May 1983, he can participate in
any junior championships up to 31st December 2000 in 17 years
Division)

4.5 The venue of National Championships shall preferably be decided in the
General Body meeting. The Championship shall be organised by the
State Taekwondo Association under the auspices of the Federation.

4.6 The Member Associations willing to organise the National
Championships of categories mentioned at 4.1 above shall apply to TFI
one month before the General Assembly meeting so that it can be
circulated as an Agenda item.

4.7 The Championship will be conducted under the supervision of a
Technical Committee appointed by the President in consultation with
Secretary General TFI. The principle of neutral judging will be adopted.

4.8 The entry fee for participation in the Championship shall be Rs. 200/= for
A-class cities, Rs. 150/= for B-Class cities and Rs. 100/- for C-Class
cities per participant, which shall be retained by the host State
Association.

4.9 Grants from HRD & Other Sources

4.9.1 The host State Association shall pay 25% of the grant / financial
aid received by it to the TFI other than the one received from
Department of Youth Affairs & Sports (HRD), Govt. of India.

4.9.2 Grants received from DYAS (HRD) will be paid by TFI to the Host
State in full. The entry fee received by the host State/Member Unit
will be submitted to TFI as capitation fee. However, to protect the
payments of TA/DA & rail fare to Referees/Judges being deputed
by TFI, the actual amount due to them will be deducted from the
DYAS (HRD) grant being transferred to host State/Member Unit by
TFI.
4.9.3 Till such time the grants from DYAS (HRD) are delayed, TFI will
pay TA/DA & rail fare to Referees & Judges from its own funds.
Hosts will also utilize the entry fee collected. As soon as the grants
from HRD are received, including old grants, the same will be
settled as provided in 4.9.2 above.

4.10 (a) National Referees are paid per day during Championships as follows :
For Class P Referees : Rs. 200/-
For Class 3 Referees : Rs. 300/-
For Class 2 Referees : Rs. 400/-
For Class 1 Referees : Rs. 500/-

Traveling allowance of Rs.125/- per day (24 hours), 2nd class sleeper
Train Fare with 75% Concession. Where Train Service is not available,
Bus Fare should be paid to the National Referees.
(b) In case of last minute invitation sent to the National Referee due to
late confirmation of National Referees for the National championships, if
Concession is not able to obtain, 2nd class sleeper full fare has to be
paid.
(c) National Referees who do not confirm their participation or fail to
inform their inability to participate in the National Championships after
receiving Invitation on 2 occasions, will be kept under abeyance for a
period of ONE YEAR and will not be invited for any National
Championships. .

4.11 The certificates shall be signed by the Organising Chairman,
Organising Secretary and President / Secretary General of TFI.

5. MEETINGS OF THE ASSOCIATION

5.1 TFI will bear the following expenses of the Executive Council Members
attending EC Meetings and two representatives of each State
Association / Member Unit attending General Assembly meetings
called by the Federation:

5.1.1 Rail fare 3 Tier A/C to & fro (actual paid by them)
5.1.2 Rail Fare II Class to & fro (actual paid by them)
5.1.3 Boarding & Lodging expenses starting from 12:00 hrs prior to the
meeting day and 12:00 hrs day next.

6. TRANSFER OF PLAYERS TO OTHER STATES

A player seeking his/her transfer from one State to another is required to get
no objection certificate from TFI. After getting the no objection certificate,
he/she shall apply to the State Association where he/she wants transfer giving
admissible reasons for seeking transfer e.g. transfer of parents, shifting of
business, shifting / admission to educational institution etc. He / she shall
also deposit his / her identity card. *The colour belt transfer / migration
registration fee is *Rs 100/=. *The black belt transfer / migration fee is Rs
300/=
The concerned State Association shall recommend the case along with old
identity card and requisite fee for new identity card to TFI for approval. The
TFI shall decide the transfer cases only twice in a year i.e. 1st February and 1st
August. New identity cards shall be issued if approved. The transferee shall
apply for the transfer at least Six months before the National Championships.

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